Detailed SESSION INFORMATION

JULY 17,2020: 1-2:30 PM EDT (UTC -4)

Doppelgänger III
Weilu Ge and Kanlun Cen

 

ABSTRACT

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Doppelgänger III is an interactive audiovisual installation that explores the idea of self-awareness. The “mirror” in the virtual world reflects the audience's physical body as well as the electrical activity of the brain . Initially, a set of abstract visuals represents the primitive state of mind with which the users interact consciously and subconsciously, influencing the visual and auditory feedback with the primary focus on the levels of concentration and serenity. Simultaneously, all five sensory brain waves are interpreted as shifting harmonics of computer generated sine tones.

PHOTO & VIDEO

IMUU (Kanlun Cen & Weilu Ge)

IMUU (Kanlun Cen & Weilu Ge)

Exhaust Me
Jessica Michal

 

ABSTRACT

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One woman, one image, becoming many. An assembly of women coming together to unify or to divide?

This dance for video is not about finding answers, but instead, about asking questions of ourselves, our peers, and the world around us. “Exhaust Me” takes viewers on a ride through control versus chaos, expansion versus contraction, and structure versus freedom. Through movement of the body and motion of the camera, this film challenges us to consider the multiplicity and multidimensionality of femininity. The work unveils a powerful assembly of women both constructing together and crumbling apart in a turmunuous series of moving images. Moments of outbreak and energy interrupt others of quiet and calm, proving that there is both unease and unrest in the beauty and divine. Throughout this piece, the women find moments of connection amidst separation, establishing themselves as individuals amongst their unified whole. Ultimately, these women embody the empowerment of resilience and empathy through the inevitable pain, suffering, and struggle. Follow the rise and fall of the film as it signifies divinity, tragedy, and all other complexities that encompass the being that is female.

 

PHOTO & VIDEO

“Exhaust Me” Live Performance, Rutgers University, Mason Gross School of the Arts, Fall Dance Concert 2019. Photo by John Evans.

“Exhaust Me” Live Performance, Rutgers University, Mason Gross School of the Arts, Fall Dance Concert 2019. Photo by John Evans.

 

Movement interaction design for immersive media using interactive machine learning
Nicola Plant, Marco Gillies, Clarice Hilton, Michael Zbyszyński, Carlos Gonzalez Diaz, Rebecca Fiebrink, Phoenix Perry, Ruth Gibson and Bruno Martelli

 

ABSTRACT

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Interactive Machine Learning is a promising approach for designing movement interaction because it allows developers to capture and implement complex movements in their applications by simply performing them. We introduce a new tool, InteractML, being developed to make movement interaction design faster, adaptable and accessible to developers of varying experience and background. InteractML is a plug-in for Unity 3D Software, developers can create and configure machine learning models from within a graph and node based programming system, allowing users to quickly and easily implement movement interaction in their creative applications. Using the tool, we conduct choreographic coding labs, game jams, hackathons and artist residencies with creative practitioners and developers to explore techniques that equip users with embodied ideation design strategies encouraging full body interaction for immersive media.

 

Extended Play: Augmented Reality Dance for Vinyl Records
Christopher Knowlton

 

ABSTRACT

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"Extended Play" is an augmented reality dance work for the rotating surface of a playing vinyl record. This practice work uses an optical motion capture data to drive the movement of avatars placed on the center label of a record by image recognition. While live motion tracking of improvised dancing and a static webcam seen in video demo, an experimental app build is available for download to play back choreographed sequences viewed through the camera of a smart device. Paying homage to music box ballerinas and zoetrope animations, this work allows audience members to view and explore performances in their own environment for a personal and intimate experience. Future directions include incorporating multiple avatars, mixing pre-recorded and live-streamed movement, remote ensemble work, music recognition, audience interactivity and more extensive animations to deliver unique three-dimensional performances directly into people's homes.

 

PHOTO & VIDEO

Christopher Knowlton improvises during researchal in the lab developing material for “Extended Play” [Image credit: Christopher Knowlton]

Christopher Knowlton improvises during researchal in the lab developing material for “Extended Play” [Image credit: Christopher Knowlton]

Dotdot
Kate Stevenson, Christopher White, and Jacques Foottit

 

ABSTRACT

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